Unreleased Project I worked on called Lego Ninago Dragons Rising. A prototype game in UE5. I Completed all the environmental assets in the levels, minus the Foliage, and helped with level layout. These Levels were meant to be done with no final textures. Intended to demonstrate gameplay and the feel of the game in the timeframe we had to complete it. Most of the assets are all made to be modular to be moved around easily within the levels. World tileable materials where used to give slight detail and separation between assets.