Primarily a Modeler/Texture Artist. I am proficient at both hard surface and organic modeling. I have worked in both games and television following an Unreal Engine Pipeline. I am a creative and professional 3D Artist with an excellent grasp of the latest creative tools. I have trained and led new artists during TV show productions and kept on top of asset tracking. Recently, I had the pleasure of working closely with the Art director to develop the look and style of assets and then teach my workflow to others. I have a solid understanding of production pipelines and a keen eye for detail. Ability to bring art from concept to completion.
Dark Slope is a small company that does Games, Television Series and Virtual Production using an Unreal Engine Pipeline. Since there is a small core team at Darkslope I have often had to fill many roles. Even though my preferred area to work in is modeling / texturing I have had the opportunity to work on many aspects of production. I have often done animation, lighting, level layout, and rendering. There have been a few instances where I even helped with mocap data capture.