Cara Crocker
Cara Crocker
3D Generalist
Toronto, Canada

Summary

Primarily a Modeler/Texture Artist. I am proficient at both hard surface and organic modeling. I have worked in both games and television following an Unreal Engine Pipeline. I am a creative and professional 3D Artist with an excellent grasp of the latest creative tools. I have trained and led new artists during TV show productions and kept on top of asset tracking. Recently, I had the pleasure of working closely with the Art director to develop the look and style of assets and then teach my workflow to others. I have a solid understanding of production pipelines and a keen eye for detail. Ability to bring art from concept to completion.

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Skills

3D Animation3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingTexturingHigh-poly ModelingMaterialsPBR TexturingOrganic modelingblendshapes3d Layout

Software proficiency

Blender
Blender
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Arnold
Arnold
Perforce
Perforce
Jira
Jira
Shotgun
Shotgun
Xgen
Xgen
Substance 3D Stager
Substance 3D Stager
Unreal Game Sync
Unreal Game Sync

Productions

    • Video Game
      The Deep: Beyond the reef
    • Year
      2025
    • Role
      3D Generalist
    • Company
      DarkSlope Studios
    • TV Production
      Tiny and Tall Season 2
    • Year
      2025
    • Role
      3D Generalist (Lead 3d Modeler and Texture Artist)
    • Company
      DarkSlope Studios
    • Video Game
      Dino Hab
    • Year
      2024
    • Role
      3D Generalist
    • Company
      DarkSlope Studios
    • TV Production
      Tiny and Tall
    • Year
      2023
    • Role
      3D Generalist (Lead 3d Modeler and Texture Artist)
    • Company
      DarkSlope Studios
    • TV Production
      Babble Bop Season 2
    • Year
      2023
    • Role
      3D Generalist
    • Company
      DarkSlope Studios
    • Video Game
      Waking Wonderland
    • Year
      2022
    • Role
      3D Generalist
    • Company
      DarkSlope Studios
    • TV Production
      Babble Bop
    • Year
      2021
    • Role
      3D Generalist
    • Company
      DarkSlope Studios
    • Video Game
      The Bogey Ogres
    • Year
      2020
    • Role
      3D Generalist
    • Company
      DarkSlope Studios
    • Video Game
      Scary Girl 20x20
    • Year
      2019
    • Role
      3D Generalist
    • Company
      DarkSlope Studios
    • TV Production
      Ready Set Dance
    • Year
      2019
    • Role
      3D Generalist
    • Company
      DarkSlope Studios

Experience

  • 3D Generalist at Dark Slope
    Toronto, CA
    July 2019 - Present

    Dark Slope is a small company that does Games, Television Series and Virtual Production using an Unreal Engine Pipeline. Since there is a small core team at Darkslope I have often had to fill many roles. Even though my preferred area to work in is modeling / texturing I have had the opportunity to work on many aspects of production. I have often done animation, lighting, level layout, and rendering. There have been a few instances where I even helped with mocap data capture.