Primarily a Modeler/Texture Artist. I am proficient at both hard surface and organic modeling. I have worked in both games and television following an Unreal Engine Pipeline. I have trained and led new artists during TV show productions and kept on top of asset tracking. Recently, I had the pleasure of working closely with the Art director to develop the look and style of assets and then teach my workflow to others.
Dark Slope is a small company that does both Games and Television Series using an Unreal Engine Pipeline. I have had the opportunity to work on many aspects of production during my time here. My primary role has been modeling and texturing in both the games and Tv side of company. This involved all assets from characters, props and environments. However, I have also done animation, lighting, level layout, and rendering. I helped train and lead new artists during our TV show productions. I reviewed artist models/textures and kept up with asset tracking. During our last game production I worked closely with the Art Director to develop the painterly style of the game. I then trained other artists to follow my workflow to produce the same results.